The short version
- Figma AI is useful for first passes and selected-frame changes. These prompts describe editable layout direction; confirm current feature access in your own workspace.
- Generated screens are starting points. Test them with actual content, keyboard input, small screens and the people who need to use them. Do not treat visual polish as proof of usability.
Figma AI is useful for first passes and selected-frame changes. These prompts describe editable layout direction; confirm current feature access in your own workspace.
Generated screens are starting points. Test them with actual content, keyboard input, small screens and the people who need to use them. Do not treat visual polish as proof of usability.
How to use this collection
Pick the task closest to your work. Copy the prompt, replace the generic scene or code context with your own facts, and keep the constraints that help you judge the result. Change one variable at a time so you can tell what improved.
The approach follows the Figma First Draft guide: provide concrete context and inspect the output rather than assuming a polished first pass is correct.
Map the task prompts
For map the task, name the user and the decision the screen needs to support.
1. A mobile checkout screen
Design a mobile checkout screen for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?
2. A component variant set
Design a component variant set for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?
3. A dashboard card system
Design a dashboard card system for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?
4. A settings navigation
Design a settings navigation for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?
5. A responsive pricing section
Design a responsive pricing section for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?
6. An onboarding form
Design an onboarding form for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?
7. A search filter panel
Design a search filter panel for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?
8. An empty state
Design an empty state for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?
9. A profile header
Design a profile header for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?

10. A design token audit
Design a design token audit for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?
Design the core screen prompts
For design the core screen, name the user and the decision the screen needs to support.
11. A mobile checkout screen
Design a mobile checkout screen for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.
12. A component variant set
Design a component variant set for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.
13. A dashboard card system
Design a dashboard card system for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.
14. A settings navigation
Design a settings navigation for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.
15. A responsive pricing section
Design a responsive pricing section for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.
16. An onboarding form
Design an onboarding form for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.
17. A search filter panel
Design a search filter panel for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.

18. An empty state
Design an empty state for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.
19. A profile header
Design a profile header for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.
20. A design token audit
Design a design token audit for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.
Handle missing data prompts
For handle missing data, name the user and the decision the screen needs to support.
21. A mobile checkout screen
Design a mobile checkout screen for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check whether the user can recover without losing entered work.
22. A component variant set
Design a component variant set for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check whether the user can recover without losing entered work.
23. A dashboard card system
Design a dashboard card system for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check whether the user can recover without losing entered work.
24. A settings navigation
Design a settings navigation for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check whether the user can recover without losing entered work.
25. A responsive pricing section
Design a responsive pricing section for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check whether the user can recover without losing entered work.
What to check before you use the result
Generated screens are starting points. Test them with actual content, keyboard input, small screens and the people who need to use them. Do not treat visual polish as proof of usability.
If the output misses the task, shorten the prompt and specify the missing fact or constraint. Keep a record of the version you used so the final asset or code change can be reproduced.
Further reading
Continue with a related guide
Put it into practice
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