The short version
- UX work begins with observed friction. These prompts ask the assistant to state assumptions, map a task and propose a test before recommending interface changes.
- Generated screens are starting points. Test them with actual content, keyboard input, small screens and the people who need to use them. Do not treat visual polish as proof of usability.
UX work begins with observed friction. These prompts ask the assistant to state assumptions, map a task and propose a test before recommending interface changes.
Generated screens are starting points. Test them with actual content, keyboard input, small screens and the people who need to use them. Do not treat visual polish as proof of usability.
How to use this collection
Pick the task closest to your work. Copy the prompt, replace the generic scene or code context with your own facts, and keep the constraints that help you judge the result. Change one variable at a time so you can tell what improved.
The approach follows the Figma First Draft guide: provide concrete context and inspect the output rather than assuming a polished first pass is correct.
Map the task prompts
For map the task, name the user and the decision the screen needs to support.
1. A confusing password reset
Design a confusing password reset for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?
2. A long application form
Design a long application form for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?
3. A hidden cancellation path
Design a hidden cancellation path for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?
4. An empty search result
Design an empty search result for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?
5. A mobile filter panel
Design a mobile filter panel for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?
6. A delayed upload
Design a delayed upload for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?
7. A dense settings page
Design a dense settings page for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?
8. An inaccessible date picker
Design an inaccessible date picker for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?
9. A weak confirmation screen
Design a weak confirmation screen for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?

10. A poor onboarding handoff
Design a poor onboarding handoff for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Can a new user name the next action without reading a tooltip?
Design the core screen prompts
For design the core screen, name the user and the decision the screen needs to support.
11. A confusing password reset
Design a confusing password reset for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.
12. A long application form
Design a long application form for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.
13. A hidden cancellation path
Design a hidden cancellation path for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.
14. An empty search result
Design an empty search result for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.
15. A mobile filter panel
Design a mobile filter panel for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.
16. A delayed upload
Design a delayed upload for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.
17. A dense settings page
Design a dense settings page for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.

18. An inaccessible date picker
Design an inaccessible date picker for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.
19. A weak confirmation screen
Design a weak confirmation screen for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.
20. A poor onboarding handoff
Design a poor onboarding handoff for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check layout at desktop and 360-pixel mobile widths.
Handle missing data prompts
For handle missing data, name the user and the decision the screen needs to support.
21. A confusing password reset
Design a confusing password reset for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check whether the user can recover without losing entered work.
22. A long application form
Design a long application form for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check whether the user can recover without losing entered work.
23. A hidden cancellation path
Design a hidden cancellation path for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check whether the user can recover without losing entered work.
24. An empty search result
Design an empty search result for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check whether the user can recover without losing entered work.
25. A mobile filter panel
Design a mobile filter panel for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Review: Check whether the user can recover without losing entered work.
What to check before you use the result
Generated screens are starting points. Test them with actual content, keyboard input, small screens and the people who need to use them. Do not treat visual polish as proof of usability.
If the output misses the task, shorten the prompt and specify the missing fact or constraint. Keep a record of the version you used so the final asset or code change can be reproduced.
Further reading
Continue with a related guide
Put it into practice
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