UI/UX DesignThrive Editorial

30 prompt per progettare siti web con l'IA

Un prompt per siti web deve definire scopo della pagina, gerarchia e comportamento responsive. Usa questi brief per scegliere una direzione, poi sostituisci i contenuti provvisori e testa le interazioni reali.

15 min di lettura
Wireframe responsive per desktop e mobile.

La versione breve

  • Un prompt per siti web deve definire scopo della pagina, gerarchia e comportamento responsive. Usa questi brief per scegliere una direzione, poi sostituisci i contenuti provvisori e testa le interazioni reali.
  • Le schermate generate sono un punto di partenza. Testale con contenuti reali, tastiera, schermi piccoli e persone che dovranno usarle. Una buona resa visiva non dimostra l'usabilità.

Un prompt per siti web deve definire scopo della pagina, gerarchia e comportamento responsive. Usa questi brief per scegliere una direzione, poi sostituisci i contenuti provvisori e testa le interazioni reali.

Le schermate generate sono un punto di partenza. Testale con contenuti reali, tastiera, schermi piccoli e persone che dovranno usarle. Una buona resa visiva non dimostra l'usabilità.

Come usare questa raccolta

Scegli l'attività più vicina al tuo lavoro. Copia il prompt, sostituisci la scena generica o il contesto del codice con i tuoi dati e mantieni i vincoli utili a valutare il risultato. Modifica una variabile alla volta per capire cosa migliora.

Il metodo segue la guida a First Draft di Figma: fornisci un contesto preciso e controlla il risultato, senza dare per corretta una prima bozza ben presentata.

Prompt per descrivere l'attività

Per descrivere l'attività, indica l'utente e la decisione che la schermata deve aiutarlo a prendere.

1. Il sito di una biblioteca pubblica

Design a public library website for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?

2. Un portfolio da freelance

Design a freelance portfolio for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?

3. Il sito di un piccolo museo

Design a small museum site for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?

4. La pagina iniziale della documentazione SaaS

Design a SaaS documentation home for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?

5. Una raccolta di ricette

Design a recipe collection for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?

6. Un sito di eventi della comunità

Design a community events site for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?

7. Una pagina per prenotare visite in ambulatorio

Design a clinic appointment page for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?

8. Una bacheca di annunci di lavoro

Design a job board for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?

9. Una pagina sui risultati di un'organizzazione non profit

Design a nonprofit impact page for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?

10. Un'area account per un abbonamento

Design a subscription account area for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?

Responsive museum website concept shown at desktop and mobile widths.

Prompt per progettare la schermata principale

Per progettare la schermata principale, indica l'utente e la decisione che la schermata deve aiutarlo a prendere.

11. Il sito di una biblioteca pubblica

Design a public library website for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.

12. Un portfolio da freelance

Design a freelance portfolio for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.

13. Il sito di un piccolo museo

Design a small museum site for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.

14. La pagina iniziale della documentazione SaaS

Design a SaaS documentation home for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.

15. Una raccolta di ricette

Design a recipe collection for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.

16. Un sito di eventi della comunità

Design a community events site for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.

17. Una pagina per prenotare visite in ambulatorio

Design a clinic appointment page for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.

18. Una bacheca di annunci di lavoro

Design a job board for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.

19. Una pagina sui risultati di un'organizzazione non profit

Design a nonprofit impact page for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.

20. Un'area account per un abbonamento

Design a subscription account area for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.

Three-step design workflow: brief the work, inspect the result, edit and verify.

Prompt per gestire i dati mancanti

Per gestire i dati mancanti, indica l'utente e la decisione che la schermata deve aiutarlo a prendere.

21. Il sito di una biblioteca pubblica

Design a public library website for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.

22. Un portfolio da freelance

Design a freelance portfolio for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.

23. Il sito di un piccolo museo

Design a small museum site for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.

24. La pagina iniziale della documentazione SaaS

Design a SaaS documentation home for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.

25. Una raccolta di ricette

Design a recipe collection for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.

26. Un sito di eventi della comunità

Design a community events site for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.

27. Una pagina per prenotare visite in ambulatorio

Design a clinic appointment page for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.

28. Una bacheca di annunci di lavoro

Design a job board for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.

29. Una pagina sui risultati di un'organizzazione non profit

Design a nonprofit impact page for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.

30. Un'area account per un abbonamento

Design a subscription account area for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.

Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.

Cosa verificare prima di usare il risultato

Le schermate generate sono un punto di partenza. Testale con contenuti reali, tastiera, schermi piccoli e persone che dovranno usarle. Una buona resa visiva non dimostra l'usabilità.

Se il risultato non risponde al compito, accorcia il prompt e precisa il fatto o il vincolo mancante. Conserva la versione usata per poter riprodurre il contenuto finale o la modifica al codice.

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