La versione breve
- Una landing page aiuta chi visita a capire l'offerta e scegliere il passo successivo. Questi prompt definiscono pubblico, prove a sostegno e struttura responsive prima dei dettagli visivi.
- Le schermate generate sono un punto di partenza. Testale con contenuti reali, tastiera, schermi piccoli e persone che dovranno usarle. Una buona resa visiva non dimostra l'usabilità.
Una landing page aiuta chi visita a capire l'offerta e scegliere il passo successivo. Questi prompt definiscono pubblico, prove a sostegno e struttura responsive prima dei dettagli visivi.
Le schermate generate sono un punto di partenza. Testale con contenuti reali, tastiera, schermi piccoli e persone che dovranno usarle. Una buona resa visiva non dimostra l'usabilità.
Come usare questa raccolta
Scegli l'attività più vicina al tuo lavoro. Copia il prompt, sostituisci la scena generica o il contesto del codice con i tuoi dati e mantieni i vincoli utili a valutare il risultato. Modifica una variabile alla volta per capire cosa migliora.
Il metodo segue la guida a First Draft di Figma: fornisci un contesto preciso e controlla il risultato, senza dare per corretta una prima bozza ben presentata.
Prompt per descrivere l'attività
Per descrivere l'attività, indica l'utente e la decisione che la schermata deve aiutarlo a prendere.
1. Il lancio di un'API per sviluppatori
Design a developer API launch for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?
2. Un'app per imparare le lingue
Design a language-learning app for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?
3. Un servizio locale di riparazione biciclette
Design a local bike repair service for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?
4. L'iscrizione a una newsletter
Design a newsletter signup for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?
5. Una pagina di donazioni per un'organizzazione non profit
Design a nonprofit donation page for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?
6. Un modello per organizzare il lavoro
Design a productivity template for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?
7. Una lista d'attesa per un corso
Design a course waitlist for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?
8. Un portfolio creativo
Design a creative portfolio for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?
9. Un bar di quartiere
Design a neighborhood cafe for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?
10. Un prodotto di analisi B2B
Design a B2B analytics product for a person who needs to finish one task quickly. State the audience and task you are assuming. Then show the user goal, entry point, essential action and success state in a low-fidelity flow. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Un nuovo utente capisce quale azione compiere senza leggere un suggerimento?

Prompt per progettare la schermata principale
Per progettare la schermata principale, indica l'utente e la decisione che la schermata deve aiutarlo a prendere.
11. Il lancio di un'API per sviluppatori
Design a developer API launch for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.
12. Un'app per imparare le lingue
Design a language-learning app for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.
13. Un servizio locale di riparazione biciclette
Design a local bike repair service for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.
14. L'iscrizione a una newsletter
Design a newsletter signup for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.
15. Una pagina di donazioni per un'organizzazione non profit
Design a nonprofit donation page for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.
16. Un modello per organizzare il lavoro
Design a productivity template for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.
17. Una lista d'attesa per un corso
Design a course waitlist for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.
18. Un portfolio creativo
Design a creative portfolio for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.
19. Un bar di quartiere
Design a neighborhood cafe for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.
20. Un prodotto di analisi B2B
Design a B2B analytics product for a person who needs to finish one task quickly. State the audience and task you are assuming. Then use a clear hierarchy, realistic content lengths and one prominent primary action. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Controlla il layout su desktop e su uno schermo mobile largo 360 pixel.

Prompt per gestire i dati mancanti
Per gestire i dati mancanti, indica l'utente e la decisione che la schermata deve aiutarlo a prendere.
21. Il lancio di un'API per sviluppatori
Design a developer API launch for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.
22. Un'app per imparare le lingue
Design a language-learning app for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.
23. Un servizio locale di riparazione biciclette
Design a local bike repair service for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.
24. L'iscrizione a una newsletter
Design a newsletter signup for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.
25. Una pagina di donazioni per un'organizzazione non profit
Design a nonprofit donation page for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.
26. Un modello per organizzare il lavoro
Design a productivity template for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.
27. Una lista d'attesa per un corso
Design a course waitlist for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.
28. Un portfolio creativo
Design a creative portfolio for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.
29. Un bar di quartiere
Design a neighborhood cafe for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.
30. Un prodotto di analisi B2B
Design a B2B analytics product for a person who needs to finish one task quickly. State the audience and task you are assuming. Then include empty, loading and error states with recovery actions. Use realistic labels and content lengths, with no invented metrics or testimonials. Describe the information hierarchy, mobile adaptation and next action. Explain one tradeoff and how you would check it with users.Verifica: Verifica che l'utente possa riprendere l'attività senza perdere i dati inseriti.
Cosa verificare prima di usare il risultato
Le schermate generate sono un punto di partenza. Testale con contenuti reali, tastiera, schermi piccoli e persone che dovranno usarle. Una buona resa visiva non dimostra l'usabilità.
Se il risultato non risponde al compito, accorcia il prompt e precisa il fatto o il vincolo mancante. Conserva la versione usata per poter riprodurre il contenuto finale o la modifica al codice.
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